Raise the Loremaster ability to see enemy elemental resistances.
Tips for Tactician difficulty:
Element tier list, from lower enemy resistance to higher:
Air and Earth.
Water and Fire.
Geomancer and Aerothurge are far more reliably useful than Pyrokinetic and Hydrosophist. Very few enemies have a higher resistance to Air and Earth while having a lower resistance to Fire and Water. The only area in the entire game where most enemies are resistant to both elements is Wrecker’s Cave in Act 2. Respec your character into Pyrokinetic or Necromancy for this area, then revert. There are also two troll fights, one in Act 2 and one in Act 3, where you want either Meteor Shower (Pyrokinetic 5) or Grasp of the Starved (Necromancy 3). You don’t need to change your entire setup, just do a quick partial respec into one of these spells. Spam them via Apotheosis + Skin Graft.
As it happens, Aerothurge is also incredibly useful for all Lone Wolf characters, making this school easier to focus in.
Necromancy is not the only way to deal physical damage.
Dual wands are a decent alternative to spells. Spells are mostly for AoE. On single targets, dual wands are often good enough.
Dual wands of the same level as your character, of epic or higher quality, socketed with giant-quality gems of the same element, deal approximately 70% damage for 2 AP, while many “standard” spells deal 100% damage for 2 or 3 AP in an AoE. However, wand attacks are spammable, and can be decent at applying statuses.
Air dual wands are good at stunlocking targets, especially if wet.
Tips and tricks.
Adding Fire damage to any weapon, even to a wand or staff with another element, allows it to ignite surfaces. Useful for clearing poison and oil.
Shooting from farther away than enemy engagement range.
Telekinesis + superheavy object. Damage scales with weight. Find an indestructible chest and fill it with everything heavy that you find along the way: elemental barrels, useless packages and boxes, other chests, and so on. Don’t forget to move your chest to your ship when progressing to the next act!
Soul Mate on undead or decaying targets, followed by healing yourself. Damage can crit with the Savage Sortilege talent. Soul Mate scroll can be crafted to avoid investing into Summoning.
Stealth exterminations. When you kill an NPC with a single attack, while staying out of sight of its allies, you don’t engage in combat. This way you can clear difficult enemy groups one-by-one.
Engaging in conversation pauses buffs and debuffs. This allows pre-buffing before combat. Especially effective with party of 1 or 2.
I suggest allocating two profiles: solo and multiplayer.
I tried allocating a new profile for each new solo playthrough, but you have to readjust the settings every time. Not worth it.
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